![]() ![]() A true evolution of this structure is what we see as the essence of Sonic Frontiers’ field. The system has been used by countless platformers since, even to this day. ![]() ![]() I believe this was the first game to introduce a world map. We can't really think of examples of other platformers with world maps that contain stage-like elements off the top of our heads, and so we must concede he might be on to something here. What is often defined as a World in other level-based platformers is called a Zone in Sonic games, so we took that and combined it with Open, which refers to a freely explorable field. “A playable world map that includes stage-like elements is something that hasn’t really been done before, so we had to come up with a new name. Our Open Zone is a world map, only we’ve made it entirely playable,” Kishimoto said. “Level-based platformers often have a world map. ![]() How does an Open Zone game (capitalisation is intentional) differ from a game set in an open world? It's a good question, and Sonic Frontiers director Morio Kishimoto elaborated on the subject: As a part of IGN's ongoing coverage of the upcoming Sonic Frontiers, we've learned a lot about the title, and we even got a new term to add to our gaming lexicon: "Open Zone". ![]()
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